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In addition
to our training courses we also offer free online certification exams on
several topics including Microsoft Office, Computer Hardware, HTML, PC Basics
and more.
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This professionally
developed training course spans 4 VHS tapes and contains over 6 hours
of quality instructor led training on 3D Studio Max 3. This course will
teach you how to design and animate computer games and movies. Learn filters,
isolating objects, keyboard shortcuts, viewport properties, configurations
and much more. The video format makes the training easy to learn as you
can stop pause and review the training at any time. A detailed outline
of the course is included below.
3D
Studio Max 3 (4 VHS Set)
| $149.95
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Shipping (US only)
| FREE
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Course Description:
Level 1
Intro to 3D Studio
Max
- Menu Bar
- Tab Panel
- Viewports
- Keyboard Shortcuts &
the Status Line
Units
- Setting the Units
- Construction Grid
Controlling Objects
- Naming Objects &
Object Colors
- Controlling Display
- Object Levels & Groups
- Isolating Objects
Selecting Objects
- Select Tool &
Select by Region
- Irregular Selections
Sets
- Filters
- Selecting by
Name
- Named Selection
Sets
Working with Files
- Saving Files
- Merging Files
- Replacing Files
- Importing
- Xreferences
Configuring Viewports
- Viewport Properties
& Controls
- Viewport
Configuration
Standard Primitives
Box
Cylinder
Teapot
Cone
Plane
Sphere & Geosphere
Torus
Editing Objects
Moving Objects
Restricting Axes
Rotating Objects
Transform Type-ins
Level 2
More Edit Commands
- Scaling
- Copy (Cloning)
- Align
- Array
- Mirror
- Spacing
Extended Primitives
- C-Ext & L-Ext
- Torus Knot & Polyhedron
- Chamfer Box & Oil
Tank
- Ring Wave
- Capsule
- Gregon
- Spindle
- Chamfer Clyinder
- Prism
Splines
- Drawing Splines &
Vertex Controls
- Editing Splines
- Making a Spline Renderable
- Additional Spline Commands
Nurbs
- Point curve
- CV Curve
- Editing Nurb Points
- Attaching Nurbs
- Editing Curve Points
- Nurb Surfaces
Boolean Operations
- Union
- Intersect & Boolean
Displays
- Compound Objects
- Connect Objects
- Scatter
- Shape Merge
- Creating Terrains
- Conforming Objects
Level 3
Lofting
- Lofting with Shapes &
Modifying Lofted Objects
- Lofting along a Path
Patch Modeling
- Quad Patch
- Tri Patch & Converting
Objects to Patches
- Editable Patches
- Surface Tools
Morphing Objects
- Creating Morph Geometry
- Morph Animation
- Morph Modifier
Modifiers
- Mesh Complexity
- Bending an Object
- Twist & Taper
Modifier Stack
- Multiple Modifiers
- Removing Modifiers from
Stack
- Gizmo Subobject
- Turning Modifiers On/Off
- Edit Modifier Stack
Additional Modifiers
- Ripple
- Free Form Deformation
- X-Form Modifiers
- Surface Complexity
- Optimize a Mesh
- Smoothing Meshes &
Faces
- STL Check & Cap Holes
Particle Systems
- Creating Snow Particles
- Animate & Render
Particles
- Run the Animation
- H20 Particles
- Space Warp Particles
Space Warps
Creating an Animation
Character
- Using Objects to Create
a Person
- Linking Objects Together
- Assigning Pivot Points
- Schematic Pivot Points
- Bones for Legs
- Edit Bones
- Animating the Character
Skin & Bones
- Skin Modifier
- Editing Skin
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